Ways to play
Choose the kind of thinking.
Stories set the scene. The reasoning task gives your team its job.
These five collections differ in what players do with their evidence: check a candidate, plan a route, fit a timetable, restore a signal panel or connect habitat relationships. Each game includes its own rules and complete player materials.
Cross-check evidence
Which record agrees with every clue?
Choose this when your group enjoys noticing differences, explaining a choice and ruling out tempting near matches.
9 complete gamesPlan a resource route
Which journey works with the supplies available?
Choose this when children like maps, tracing alternatives and working out why a possible-looking journey will or will not work.
9 complete gamesBuild a timetable
What can happen when every timing rule must hold?
Choose this when the group enjoys putting events in order, comparing times and spotting a clash in a plan.
9 complete gamesDecode a signal
How should the control panel be set?
Choose this when children enjoy decoding, testing a possible legend and tracking how a sequence of instructions changes a control.
9 complete gamesConnect a habitat
Which five habitat choices work together?
Choose this when your group likes thinking about how one choice affects another and can explain a chain of relationships.
9 complete gamesChoosing for a mixed group
Read a sample clue together. Offer to read aloud, keep a recorder and rotate the checking job after each clue. Estimated ages and durations are planning guides; let the previews help you judge your own group.
Plan useful roles for every player →