← All ways to play9 complete adventures
Timetable and scheduling mysteries
What can happen when every timing rule must hold?
Players put events into a workable order and use the timing information on the page. The useful skill is checking how one scheduling decision affects the remaining choices.
A good choice for your group
Choose this when the group enjoys putting events in order, comparing times and spotting a clash in a plan.
The players’ job
Keep event names, times and badge labels together. Test the printed before, after and availability rules before accepting a schedule.
How the reasoning works
Mark fixed information
Start with the times or positions the sheet gives directly. Separate those facts from placements the team is still trying.
Fit the remaining events
Use one rule at a time and check its effect on the rest of the schedule. Cross out impossible placements rather than erasing the rule.
Read the requested result
Once the schedule meets all the constraints, follow the page’s extraction instruction. Check whether it asks for an event, position, time or code.
If the result does not fit
A schedule can look orderly while breaking one small condition. Read every constraint again against the finished arrangement.
For the host: Ask “Which part is fixed, and which part are we trying?” Give the group room to revise a tentative placement.
Choose a mission
Each adventure has its own evidence, story and final instructions. Open a game to check its full setup and print plan.
A complete player preview
Lantern Stage Rehearsal
Welcome to the lantern theatre. Stage cards contain both immediate handoffs and longer before-and-after relationships. Your team has the original records on the table. First recover five pieces of information, then use the final plan to reconstruct the lantern rehearsal. Keep every result beside its badge so another teammate can check your reasoning.
Read every clue below, including the final instructions. Answers and host hints stay in the host materials.
Clue 1 of 6
Order
Arrange the four event cards using every witness note. "Immediately before" means there is no event between them. Report the requested position after the whole order has been checked.

Read this clue in text
Event cards
A: Place lantern
B: Hang screen
C: Open curtain
D: Test shadow
Witness notes
B is immediately before A.
D is immediately before C.
A is before D.
Report the event ID in position 2.
Clue 2 of 6
Window
The team needs time for both the job and the journey. It cannot start before the earliest time, leave a window unfinished, or arrive after the deadline. Which departure window works? Times are minutes after opening.

Read this clue in text
Departure windows (minutes after opening)
STAGE-A: start 10; window ends 21
STAGE-B: start 16; window ends 34
STAGE-C: start 30; window ends 49
Work and travel
Earliest start 12; job 10 min.
Travel 6 min; arrival deadline 40.
Job + travel must both fit inside one window.
Report the only possible window ID.
Clue 3 of 6
Signal
Recover the complete desk-signal legend from the training cards. Compare which signals and words appear together across the cards; word order on a card is not a clue. Decode the received message in order. The desk uses this message when handling the stage rehearsal.

Read this clue in text
Unlabelled legend
Signals: DOT, BAR, ARC, RING, CROSS. Words: WAIT, SEND, TURN, REST, CHECK.
Each signal has one word; each word is used once.
Training messages
DOT+BAR means SEND+TURN (any order)
BAR+ARC means TURN+REST (any order)
ARC+RING means REST+CHECK (any order)
RING+CROSS means CHECK+WAIT (any order)
Received message
CROSS > BAR
Report decoded words in order, with hyphens.
Clue 4 of 6
Record
Follow the checked cue through the stage book to its signed notice. A draft notice can share the same bay, so both the joins and the copy status matter.

Read this clue in text
Cue sheets
item: Screen | tag: PINE | status: cancelled
item: Lamp | tag: WAVE | status: draft
item: Curtain | tag: STAR | status: checked
Stage book
tag: STAR | bay: NORTH
tag: PINE | bay: EAST
tag: WAVE | bay: WEST
Director note
bay: WEST | seal: RING | copy: signed
bay: NORTH | seal: KITE | copy: signed
bay: EAST | seal: LEAF | copy: signed
bay: WEST | seal: KITE | copy: draft
Cross-check
Match A.tag to B.tag.
Match B.bay to C.bay.
A.status is checked.
C.copy is signed.
Report C.seal.
Clue 5 of 6
Kit
The shadow rehearsal needs screen, light and stage-mark cards. Pack the lightest complete kit within the carrier limit. A combined card can cover two requirements.

Read this clue in text
Supply cards
A: weight 2; gives screen
B: weight 4; gives light+mark
C: weight 3; gives screen+light
D: weight 2; gives mark
E: weight 7; gives screen+light+mark
Packing order
Capacity 7; must cover screen, light, mark.
Use the lightest complete kit. Each card once.
Write chosen card IDs alphabetically, with hyphens.
Clue 6 of 6
Final
Each recorded result recovers one order note. Use all five notes to put the six named events in order. A>B means A happens before B. Write all six event IDs from first to last; check that every note is satisfied.

Read this clue in text
Run sheet
A: Place lantern
B: Clear stage
C: Open curtain
D: Hang screen
E: Take bow
F: Test shadow
Recovered order notes
Order: A=B>D; B=D>B
Window: STAGE-A=A>D; STAGE-B=D>A
Signal: WAIT-TURN=A>F; WAIT-SEND=F>A
Record: RING=C>F; KITE=F>C
Kit: C-D=C>E; A-B=E>C
Order rule
A>B means A happens before B. Use all five notes.
Report all six event IDs in order, with hyphens.
Start after: Order, Window, Signal, Record, Kit
All 9 games in this collection

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Build a timetableAges 8–10 · Est. 35–50 min
The guests can enter only after the invitation checks are completed in the right order. Work together to rebuild the castle welcome schedule.
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Build a timetableAges 8–10 · Est. 35–50 min
Launch, inspection and landing notes were mixed before the festival rehearsal. Work together to reconstruct the kite demonstration.
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Build a timetableAges 8–10 · Est. 35–50 min
The clock repair cards must be returned to an order that allows every check to happen. Work together to reconstruct the clock repair schedule.
6 clues · 2–6 players · No cutting
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Build a timetableAges 8–10 · Est. 35–50 min
The cargo notes say what must happen first, but the release timetable has been erased. Work together to reconstruct the cargo release schedule.
6 clues · 2–6 players · No cutting
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Build a timetableAges 8–10 · Est. 35–50 min
The crew needs a slot long enough for setup and travel before the observing window closes. Work together to rebuild the dusk observing schedule.
6 clues · 2–6 players · No cutting
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Build a timetableAges 8–10 · Est. 35–50 min
The model bakery has cooling and packing steps that must fit between the order checks. Work together to reconstruct the paper bakery run.
6 clues · 2–6 players · No cutting
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Build a timetableAges 8–10 · Est. 35–50 min
Stage cards contain both immediate handoffs and longer before-and-after relationships. Work together to reconstruct the lantern rehearsal.
6 clues · 2–6 players · No cutting
See clues & prepare → Try a different reasoning task next
Choose this when children enjoy decoding, testing a possible legend and tracking how a sequence of instructions changes a control.
Decode a signal →