Detective cases
Solve a specific paperwork mix-up with print comparisons, clerk assignments and corrected logs. Every piece of evidence is printed on the table.
Designed for ages 8–10, 2–6 children and roughly 30–45 minutes. Whole sheets, one table, paper and pencils.
Choose by the job to solve
Pocket Detective Club
A misplaced badge box. Match clerks and repair its moving log to identify the exact shelf.
Station Ticket Timeline
A lost station ticket. Reconstruct a timeline and check a cancelled fare entry.
Archive Stamp Mystery
A missing archive label. Decode a stamp note, reject near-match words and locate the drawer.
Compare the endings
Pocket Detective, Studio and Station cases require every one of five checks to select a record. Museum, Library and Archive cases place digits in named slots. Library and Archive use word fragments; Pocket Detective uses a moving ledger.
All six detective cases
Prepare the table
Print one six-page player set and two record sheets per team. Keep the three-page answers and three-level hints with the adult. Invitations and certificates are optional. Read the actual clues before choosing a pack.
Quantities and roles for six children · Full-sheet setup checklist