Robots and inventions
Use a workshop or dispatch desk to repair a program, clock, relay or railway record. No electronics or physical construction is needed.
Designed for ages 8–10, 2–6 children and roughly 30–45 minutes. Whole sheets, one table, paper and pencils.
Choose by the job to solve
Robot Talent Show
A robot show program. Match acts, repair the battery record and recover the control code.
Clockmaker Birthday Repair
A clock repair job. Restore repair steps and match the repairers before reading the dial slots.
Balloon Railway Switch
A railway switch decision. Follow a backtracking route and compare all five control checks to six switches.
Compare the endings
Robot Show uses badge order; Clock and Relay use slots; Snow Train follows stops; Workshop and Railway select records. Relay compares diagrams, Clock compares clock-face strips, and Railway combines a route with a corrected stock entry.
All six robots and inventions
Balloon Railway Switch
Select the railway switch record that routes the paper train home.
Explore gamePrepare the table
Print one six-page player set and two record sheets per team. Keep the three-page answers and three-level hints with the adult. Invitations and certificates are optional. Read the actual clues before choosing a pack.
Quantities and roles for six children · Full-sheet setup checklist