Party Puzzle Parcel
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9 complete adventures

Resource and route adventures

Which journey works with the supplies available?

A route is a plan with consequences. Players connect locations and instructions while checking the resources and route conditions printed in their adventure.

A good choice for your group

Choose this when children like maps, tracing alternatives and working out why a possible-looking journey will or will not work.

The players’ job

Read the route’s start, destination and rules together. Trace one complete option at a time and keep its resource checks beside it, rather than mixing pieces of different routes.

How the reasoning works

  1. Read the route rules

    Find the start and finish, allowed links and any stated supply limit. Keep the page legend visible while tracing.

  2. Try a complete journey

    Use the badge results where the route asks for them. Record costs or conditions at each stop so you can check the whole plan.

  3. Check arrival

    Confirm that the route reaches the required finish and satisfies every condition before reading the final code or destination.

If the result does not fit

A connected line alone does not prove a route works. Recheck direction, required stops and the supply conditions printed on that game’s final sheet.

For the host: Let a child trace the route while another checks the rules. If they need help, ask where their first uncertain step occurs.

Choose a mission

Each adventure has its own evidence, story and final instructions. Open a game to check its full setup and print plan.

A complete player preview

Rooftop Shuttle Route

Welcome to the rooftop shuttle station. The shuttle route must visit a charger before it reaches the roof where the boxes are needed. Your team has the original records on the table. First recover five pieces of information, then use the final plan to plan the rooftop supply route. Keep every result beside its badge so another teammate can check your reasoning.

Read every clue below, including the final instructions. Answers and host hints stay in the host materials.

Clue 1 of 6

Path

Trace a legal supply journey from S to F. The map's arrows are one-way roads. Visit every required stop, stay inside the travel budget and use the cheapest complete journey. Report all stop letters.

Rooftop Shuttle Route: Trace a legal supply journey from S to F. The map's arrows are one-way roads. Visit every required stop, stay inside the travel budget and use the cheapest complete journey. Report all stop letters.
Read this clue in text

Travel map (one way) S=Loading roof; C=Charger; L=Cargo lift; B=Balcony; F=Receiving roof S > C: 2 units S > L: 1 units C > B: 1 units B > L: 2 units C > L: 6 units L > F: 2 units B > F: 1 units L > C: 1 units Journey rules Start S; finish F; limit 9 units. Visit C, L. Use the least total cost. Write every stop in order, with hyphens.

Clue 2 of 6

Window

The shuttle log mixes two immediate handoffs with longer before notes. Reconstruct all five jobs and report the requested position only after checking each note.

Rooftop Shuttle Route: The shuttle log mixes two immediate handoffs with longer before notes. Reconstruct all five jobs and report the requested position only after checking each note.
Read this clue in text

Event cards C: Charge shuttle L: Load box H: Close hatch T: Test lift F: Fly to roof Witness notes C is before L. L is immediately before H. H is before T. T is immediately before F. Report the event ID in position 4.

Clue 3 of 6

Signal

Recover the complete desk-signal legend from the training cards. Compare which signals and words appear together across the cards; word order on a card is not a clue. Decode the received message in order. The desk uses this message when handling the rooftop supply boxes.

Rooftop Shuttle Route: Recover the complete desk-signal legend from the training cards. Compare which signals and words appear together across the cards; word order on a card is not a clue. Decode the received message in order. The desk uses this message when handling the rooftop supply boxes.
Read this clue in text

Unlabelled legend Signals: DOT, BAR, ARC, RING. Words: WAIT, SEND, TURN, REST. Each signal has one word; each word is used once. Training messages DOT means SEND (any order) BAR+ARC means TURN+REST (any order) ARC+RING means REST+WAIT (any order) Received message RING > BAR Report decoded words in order, with hyphens.

Clue 4 of 6

Record

Use the roof requests and lift ledger to follow the completed record. Match printed keys, then report the requested field. A planned or cancelled entry cannot prove a move.

Rooftop Shuttle Route: Use the roof requests and lift ledger to follow the completed record. Match printed keys, then report the requested field. A planned or cancelled entry cannot prove a move.
Read this clue in text

Roof requests item: Lift | tag: PINE | status: cancelled item: Roof | tag: WAVE | status: draft item: Pad | tag: STAR | status: checked Lift ledger tag: STAR | bay: NORTH tag: PINE | bay: EAST tag: WAVE | bay: WEST Cross-check Match A.tag to B.tag. A.status is checked. Report B.bay.

Clue 5 of 6

Food

Use the stock and dependency cards to find which transfer system can run now. Follow each chain from an available part. A pair of systems waiting for each other is still unavailable.

Rooftop Shuttle Route: Use the stock and dependency cards to find which transfer system can run now. Follow each chain from an available part. A pair of systems waiting for each other is still unavailable.
Read this clue in text

Shuttle readiness dependencies POWER needs CELL HATCH needs KEY LIFT needs POWER AND HATCH WINCH needs POWER AND ROPE ROPE needs WINCH Starting conditions Available now: CELL, KEY. A result becomes available when its needs are met. Which of LIFT, WINCH, ROPE becomes available?

Clue 6 of 6

Final

Use each result to recover the load for its leg. At each leg choose the cheapest road that can carry that load. A road with too little capacity is closed to this cargo. Report the five road IDs in journey order.

Rooftop Shuttle Route: Use each result to recover the load for its leg. At each leg choose the cheapest road that can carry that load. A road with too little capacity is closed to this cargo. Report the five road IDs in journey order.
Read this clue in text

Cargo key, one leg at a time Leg 1 (Path): S-C-B-L-F=2; S-L-C-B-F=4 Leg 2 (Window): T=2; C=4 Leg 3 (Signal): WAIT-SEND=2; WAIT-TURN=4 Leg 4 (Record): NORTH=2; EAST=4 Leg 5 (Food): WINCH=2; LIFT=4 Roads: load capacity / travel cost 1: B 6/4 | A 3/2 2: C 3/2 | D 6/4 3: F 6/4 | E 3/2 4: G 3/2 | H 6/4 5: K 6/4 | J 3/2 Route rule Choose the cheapest road carrying each load. Report the five road IDs in leg order, with hyphens.

Start after: Path, Window, Signal, Record, Food

All 9 games in this collection

Try a different reasoning task next

Choose this when the group enjoys putting events in order, comparing times and spotting a clash in a plan.

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