A gust has scattered the lantern instructions. Find the clear path, share the lantern supplies and recover the exact trail word. Collect five named badge digits and use the final sheet. Every clue is on the table; ask the host for one hint at a time.
Set up in one room
Print one player pack and two record sheets per team. Keep the host answers and all three hint levels with the adult.
Keep every clue as a full sheet at one table. Put the final sheet face down until all five results are recorded. Nothing needs cutting, folding or hiding.
Give each child a pencil. Choose a reader, recorder and checker, and swap jobs after each clue. Use one team for 2–4 children or two teams for 5–6.
Materials
6 player sheets and 2 prop sheets per team
One pencil per child
One adult host with the answer and hint pages
Designed ages and estimated time have not yet been calibrated in a live child playtest.
See all six player clues
These are the actual figures from the printable player pack.
1. Trail
Trail desk: Start at S. Follow open cells with no diagonal moves. Explore the branches and find the single reachable numbered exit.
Read this clue in text
Grid rows, top to bottom. S means start; dot means open; # means wall. Move one cell up, down, left or right.
S..#8
#..##
#...#
##..#
7##.E
Exits: row 1, column 5: label 8; row 5, column 1: label 7; row 5, column 5: label 7.
2. Stores
Stores desk: Every parcel has the same whole-number weight. Remove loose units, find ONE parcel and check the second rule.
Read this clue in text
2 parcels + 2 loose units = 4 units
2 parcels + 3 loose units = 5 units
One parcel = ? units. Whole numbers 1–9.
All parcels have equal weight.
3. Keeper
Keeper desk: Each person has ONE different item. Use all four NOT rules. Find Hare's item and copy its digit.
Read this clue in text
Lamp
digit 4
Map
digit 7
Flag
digit 0
People: Owl, Fox, Hare
Owl does NOT have Lamp.
Fox does NOT have Map.
Fox does NOT have Flag.
Hare does NOT have Map.
Find Hare's item. Each item is used once.
4. Signal
Signal desk: Find the exact word LAMP, reading RIGHT only. Reject near matches and reversed words. Copy the digit immediately after it.
Read this clue in text
Find LAMP; only read to the RIGHT.
L
A
M
X
8
A
B
C
P
M
A
L
2
A
B
C
L
A
M
P
7
D
E
F
C
A
M
P
9
S
U
N
Answer = digit in the next square after the word.
5. Order
Order desk: Combine every BEFORE rule to order the four actions. Write positions on the whole-sheet cards. Read position 2.
Read this clue in text
Cards: Read trail [1]; Mark path [5]; Check lamps [3]; Open gate [7].
Rules: Read trail BEFORE Mark path; Check lamps BEFORE Open gate; Mark path BEFORE Open gate; Read trail BEFORE Check lamps; Check lamps BEFORE Mark path. Read card position 2.
6. Final
Find the route from Start to Finish visiting Stop 1–5. Reject branches that cannot finish. Join the badge digits in route order.
Read this clue in text
Start goes to Stop 1 or Dead end. Stop 1 (Signal) goes to Stop 2. Stop 2 (Trail) goes to Stop 3 or Dead end. Stop 3 (Stores) goes to Stop 4. Stop 4 (Order) goes to Stop 5. Stop 5 (Keeper) goes to Finish. Finish goes to no further stop. Dead end goes to no further stop. Required stops: Stop 1, Stop 2, Stop 3, Stop 4, Stop 5.