The camp planning desk has lost its complete flag code. Match the helpers, repair the supply record and decode the lantern message so the paper camp can open. Collect five named badge digits and use the final sheet. Every clue is on the table; ask the host for one hint at a time.
Set up in one room
Print one player pack and two record sheets per team. Keep the host answers and all three hint levels with the adult.
Keep every clue as a full sheet at one table. Put the final sheet face down until all five results are recorded. Nothing needs cutting, folding or hiding.
Give each child a pencil. Choose a reader, recorder and checker, and swap jobs after each clue. Use one team for 2–4 children or two teams for 5–6.
Materials
6 player sheets and 2 prop sheets per team
One pencil per child
One adult host with the answer and hint pages
Designed ages and estimated time have not yet been calibrated in a live child playtest.
See all six player clues
These are the actual figures from the printable player pack.
1. Helper
Helper desk: Each person has ONE different item. Use all four NOT rules. Find Lark's item and copy its digit.
Read this clue in text
Flag
digit 8
Lamp
digit 1
Map
digit 4
People: Wren, Lark, Finch
Wren does NOT have Lamp.
Lark does NOT have Map.
Lark does NOT have Flag.
Finch does NOT have Map.
Find Lark's item. Each item is used once.
2. Supply
Supply desk: A return entry lost its amount. Use the opening and closing stock to find the missing return. Apply DONE entries; ignore the CANCELLED plan.
Lantern desk: Decode all shapes in message order. Repeated shapes repeat their letter. Convert the full word using the table.
Read this clue in text
Key: triangle means C; square means A; circle means M; star means P.
Message: triangle, square, circle, star.
Conversion: CAMP means 5; MAIL means 8; LAMP means 1.
4. Plan
Plan desk: Combine every BEFORE rule to order the four actions. Write positions on the whole-sheet cards. Read position 3.
Read this clue in text
Cards: Mark trail [2]; Read chart [8]; Raise flag [4]; Check lamps [0].
Rules: Read chart BEFORE Mark trail; Check lamps BEFORE Raise flag; Mark trail BEFORE Raise flag; Read chart BEFORE Check lamps; Check lamps BEFORE Mark trail. Read card position 3.
5. Flag
Flag desk: Start at S. Follow EVERY arrow one square, including revisited cells. Record only the endpoint digit.