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Ages 8–10 · Est. 30–45 minutes · 2–6 players

Raptor Camp Bridge

Restore the paper bridge plan for the raptor research camp.

Six clues, three hint levels each, and a paper-only finish. No locks, apps or cutting required.

Raptor Camp Bridge: Path desk: Start at S. Follow open cells with no diagonal moves. Explore the branches and find the single reachable numbered exit.

Your mission

The camp desk needs a safe imaginary crossing plan. Find the open corridor, work out equal supply weights and put the bridge checks in order. Collect five named badge digits and use the final sheet. Every clue is on the table; ask the host for one hint at a time.

Set up in one room

  1. Print one player pack and two record sheets per team. Keep the host answers and all three hint levels with the adult.
  2. Keep every clue as a full sheet at one table. Put the final sheet face down until all five results are recorded. Nothing needs cutting, folding or hiding.
  3. Give each child a pencil. Choose a reader, recorder and checker, and swap jobs after each clue. Use one team for 2–4 children or two teams for 5–6.

Materials

  • 6 player sheets and 2 prop sheets per team
  • One pencil per child
  • One adult host with the answer and hint pages

Designed ages and estimated time have not yet been calibrated in a live child playtest.

See all six player clues

These are the actual figures from the printable player pack.

1. Path

Path desk: Start at S. Follow open cells with no diagonal moves. Explore the branches and find the single reachable numbered exit.

Raptor Camp Bridge: Path desk: Start at S. Follow open cells with no diagonal moves. Explore the branches and find the single reachable numbered exit.
Read this clue in text

Grid rows, top to bottom. S means start; dot means open; # means wall. Move one cell up, down, left or right. S...# #.#.# #...# ###.# 7##.E Exits: row 5, column 1: label 7; row 5, column 5: label 3.

2. Load

Load desk: Every parcel has the same whole-number weight. Remove loose units, find ONE parcel and check the second rule.

Raptor Camp Bridge: Load desk: Every parcel has the same whole-number weight. Remove loose units, find ONE parcel and check the second rule.
Read this clue in text

4 parcels + 2 loose units = 26 units 2 parcels + 3 loose units = 15 units One parcel = ? units. Whole numbers 1–9. All parcels have equal weight.

3. Builder

Builder desk: Each person has ONE different item. Use all four NOT rules. Find Oli's item and copy its digit.

Raptor Camp Bridge: Builder desk: Each person has ONE different item. Use all four NOT rules. Find Oli's item and copy its digit.
Read this clue in text

Beam digit 9 Rope digit 2 Map digit 5 People: Bex, Oli, Rae Bex does NOT have Map. Oli does NOT have Beam. Oli does NOT have Rope. Rae does NOT have Beam. Find Oli's item. Each item is used once.

4. Checks

Checks desk: Combine every BEFORE rule to order the four actions. Write positions on the whole-sheet cards. Read position 4.

Raptor Camp Bridge: Checks desk: Combine every BEFORE rule to order the four actions. Write positions on the whole-sheet cards. Read position 4.
Read this clue in text

Cards: Cross camp [9]; Check beam [5]; Read plan [3]; Mark bridge [7]. Rules: Read plan BEFORE Mark bridge; Check beam BEFORE Cross camp; Mark bridge BEFORE Cross camp; Read plan BEFORE Check beam; Check beam BEFORE Mark bridge. Read card position 4.

5. Signal

Signal desk: Decode all shapes in message order. Repeated shapes repeat their letter. Convert the full word using the table.

Raptor Camp Bridge: Signal desk: Decode all shapes in message order. Repeated shapes repeat their letter. Convert the full word using the table.
Read this clue in text

Key: heart means C; cross means A; hexagon means M; triangle means P. Message: heart, cross, hexagon, triangle. Conversion: CAMP means 6; EGGS means 9; BONE means 2.

6. Final

Find the route from Start to Finish visiting Stop 1–5. Reject branches that cannot finish. Join the badge digits in route order.

Raptor Camp Bridge: Find the route from Start to Finish visiting Stop 1–5. Reject branches that cannot finish. Join the badge digits in route order.
Read this clue in text

Start goes to Stop 1 or Dead end. Stop 1 (Load) goes to Stop 2. Stop 2 (Checks) goes to Stop 3 or Dead end. Stop 3 (Signal) goes to Stop 4. Stop 4 (Builder) goes to Stop 5. Stop 5 (Path) goes to Finish. Finish goes to no further stop. Dead end goes to no further stop. Required stops: Stop 1, Stop 2, Stop 3, Stop 4, Stop 5.

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