The camp desk needs a safe imaginary crossing plan. Find the open corridor, work out equal supply weights and put the bridge checks in order. Collect five named badge digits and use the final sheet. Every clue is on the table; ask the host for one hint at a time.
Set up in one room
Print one player pack and two record sheets per team. Keep the host answers and all three hint levels with the adult.
Keep every clue as a full sheet at one table. Put the final sheet face down until all five results are recorded. Nothing needs cutting, folding or hiding.
Give each child a pencil. Choose a reader, recorder and checker, and swap jobs after each clue. Use one team for 2–4 children or two teams for 5–6.
Materials
6 player sheets and 2 prop sheets per team
One pencil per child
One adult host with the answer and hint pages
Designed ages and estimated time have not yet been calibrated in a live child playtest.
See all six player clues
These are the actual figures from the printable player pack.
1. Path
Path desk: Start at S. Follow open cells with no diagonal moves. Explore the branches and find the single reachable numbered exit.
Read this clue in text
Grid rows, top to bottom. S means start; dot means open; # means wall. Move one cell up, down, left or right.
S...#
#.#.#
#...#
###.#
7##.E
Exits: row 5, column 1: label 7; row 5, column 5: label 3.
2. Load
Load desk: Every parcel has the same whole-number weight. Remove loose units, find ONE parcel and check the second rule.
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4 parcels + 2 loose units = 26 units
2 parcels + 3 loose units = 15 units
One parcel = ? units. Whole numbers 1–9.
All parcels have equal weight.
3. Builder
Builder desk: Each person has ONE different item. Use all four NOT rules. Find Oli's item and copy its digit.
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Beam
digit 9
Rope
digit 2
Map
digit 5
People: Bex, Oli, Rae
Bex does NOT have Map.
Oli does NOT have Beam.
Oli does NOT have Rope.
Rae does NOT have Beam.
Find Oli's item. Each item is used once.
4. Checks
Checks desk: Combine every BEFORE rule to order the four actions. Write positions on the whole-sheet cards. Read position 4.
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Cards: Cross camp [9]; Check beam [5]; Read plan [3]; Mark bridge [7].
Rules: Read plan BEFORE Mark bridge; Check beam BEFORE Cross camp; Mark bridge BEFORE Cross camp; Read plan BEFORE Check beam; Check beam BEFORE Mark bridge. Read card position 4.
5. Signal
Signal desk: Decode all shapes in message order. Repeated shapes repeat their letter. Convert the full word using the table.
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Key: heart means C; cross means A; hexagon means M; triangle means P.
Message: heart, cross, hexagon, triangle.
Conversion: CAMP means 6; EGGS means 9; BONE means 2.
6. Final
Find the route from Start to Finish visiting Stop 1–5. Reject branches that cannot finish. Join the badge digits in route order.
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Start goes to Stop 1 or Dead end. Stop 1 (Load) goes to Stop 2. Stop 2 (Checks) goes to Stop 3 or Dead end. Stop 3 (Signal) goes to Stop 4. Stop 4 (Builder) goes to Stop 5. Stop 5 (Path) goes to Finish. Finish goes to no further stop. Dead end goes to no further stop. Required stops: Stop 1, Stop 2, Stop 3, Stop 4, Stop 5.