A dragon courier needs a checked delivery plan. Three gates have different keepers, a winding route has one open exit, and the flight steps are out of order. Collect five named badge digits and use the final sheet. Every clue is on the table; ask the host for one hint at a time.
Set up in one room
Print one player pack and two record sheets per team. Keep the host answers and all three hint levels with the adult.
Keep every clue as a full sheet at one table. Put the final sheet face down until all five results are recorded. Nothing needs cutting, folding or hiding.
Give each child a pencil. Choose a reader, recorder and checker, and swap jobs after each clue. Use one team for 2–4 children or two teams for 5–6.
Materials
6 player sheets and 2 prop sheets per team
One pencil per child
One adult host with the answer and hint pages
Designed ages and estimated time have not yet been calibrated in a live child playtest.
See all six player clues
These are the actual figures from the printable player pack.
1. Keeper
Keeper desk: Each person has ONE different item. Use all four NOT rules. Find Ember's item and copy its digit.
Read this clue in text
Scroll
digit 7
Box
digit 0
Bag
digit 3
People: Ember, Pip, Fern
Ember does NOT have Scroll.
Pip does NOT have Box.
Pip does NOT have Bag.
Fern does NOT have Box.
Find Ember's item. Each item is used once.
2. Gate
Gate desk: Start at S. Follow open cells with no diagonal moves. Explore the branches and find the single reachable numbered exit.
Read this clue in text
Grid rows, top to bottom. S means start; dot means open; # means wall. Move one cell up, down, left or right.
S..#8
#..##
#...#
##..#
7##.E
Exits: row 1, column 5: label 8; row 5, column 1: label 7; row 5, column 5: label 1.
3. Flight
Flight desk: Combine every BEFORE rule to order the four actions. Write positions on the whole-sheet cards. Read position 2.
Read this clue in text
Cards: Pack gift [6]; Deliver gift [0]; Check gate [8]; Read address [4].
Rules: Read address BEFORE Check gate; Pack gift BEFORE Deliver gift; Check gate BEFORE Deliver gift; Read address BEFORE Pack gift; Pack gift BEFORE Check gate. Read card position 2.
4. Load
Load desk: Every parcel has the same whole-number weight. Remove loose units, find ONE parcel and check the second rule.
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2 parcels + 4 loose units = 18 units
2 parcels + 3 loose units = 17 units
One parcel = ? units. Whole numbers 1–9.
All parcels have equal weight.
5. Code
Code desk: Decode all shapes in message order. Repeated shapes repeat their letter. Convert the full word using the table.
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Key: hexagon means W; triangle means I; square means N; circle means G.
Message: hexagon, triangle, square, circle.
Conversion: WING means 1; MAIL means 4; LAMP means 7.
6. Final
Find the route from Start to Finish visiting Stop 1–5. Reject branches that cannot finish. Join the badge digits in route order.
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Start goes to Stop 1 or Dead end. Stop 1 (Flight) goes to Stop 2. Stop 2 (Code) goes to Stop 3 or Dead end. Stop 3 (Keeper) goes to Stop 4. Stop 4 (Load) goes to Stop 5. Stop 5 (Gate) goes to Finish. Finish goes to no further stop. Dead end goes to no further stop. Required stops: Stop 1, Stop 2, Stop 3, Stop 4, Stop 5.