Party Puzzle Parcel
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Ages 8–10 · Est. 30–45 minutes · 2–6 players

Meteor Route Control

Find a checked paper route past the meteor field.

Six clues, three hint levels each, and a paper-only finish. No locks, apps or cutting required.

Meteor Route Control: Corridor desk: Start at S. Follow open cells with no diagonal moves. Explore the branches and find the single reachable numbered exit.

Your mission

The route desk has one connected corridor, a fuel record and a coded waypoint. Use all five navigation checks to choose the route through the final stop network. Collect five named badge digits and use the final sheet. Every clue is on the table; ask the host for one hint at a time.

Set up in one room

  1. Print one player pack and two record sheets per team. Keep the host answers and all three hint levels with the adult.
  2. Keep every clue as a full sheet at one table. Put the final sheet face down until all five results are recorded. Nothing needs cutting, folding or hiding.
  3. Give each child a pencil. Choose a reader, recorder and checker, and swap jobs after each clue. Use one team for 2–4 children or two teams for 5–6.

Materials

  • 6 player sheets and 2 prop sheets per team
  • One pencil per child
  • One adult host with the answer and hint pages

Designed ages and estimated time have not yet been calibrated in a live child playtest.

See all six player clues

These are the actual figures from the printable player pack.

1. Corridor

Corridor desk: Start at S. Follow open cells with no diagonal moves. Explore the branches and find the single reachable numbered exit.

Meteor Route Control: Corridor desk: Start at S. Follow open cells with no diagonal moves. Explore the branches and find the single reachable numbered exit.
Read this clue in text

Grid rows, top to bottom. S means start; dot means open; # means wall. Move one cell up, down, left or right. S..#8 #..## #...# ##..# 7##.E Exits: row 1, column 5: label 8; row 5, column 1: label 7; row 5, column 5: label 7.

2. Fuel

Fuel desk: A return entry lost its amount. Use the opening and closing stock to find the missing return. Apply DONE entries; ignore the CANCELLED plan.

Meteor Route Control: Fuel desk: A return entry lost its amount. Use the opening and closing stock to find the missing return. Apply DONE entries; ignore the CANCELLED plan.
Read this clue in text

Opening stock: 12. Closing stock: 13. Received: +2 DONE Planned: +7 CANCELLED Issued: -2 DONE Returned: ? DONE Missing return = ? units. Ignore cancelled plans.

3. Pilot

Pilot desk: Each person has ONE different item. Use all four NOT rules. Find Uma's item and copy its digit.

Meteor Route Control: Pilot desk: Each person has ONE different item. Use all four NOT rules. Find Uma's item and copy its digit.
Read this clue in text

Map digit 4 Radio digit 7 Log digit 0 People: Ari, Kai, Uma Ari does NOT have Map. Kai does NOT have Radio. Kai does NOT have Log. Uma does NOT have Radio. Find Uma's item. Each item is used once.

4. Beacon

Beacon desk: Decode all shapes in message order. Repeated shapes repeat their letter. Convert the full word using the table.

Meteor Route Control: Beacon desk: Decode all shapes in message order. Repeated shapes repeat their letter. Convert the full word using the table.
Read this clue in text

Key: triangle means S; square means A; circle means F; star means E. Message: triangle, square, circle, star. Conversion: SAFE means 7; BEAM means 0; DOCK means 3.

5. Point

Point desk: Start at S. Follow EVERY arrow one square, including revisited cells. Record only the endpoint digit.

Meteor Route Control: Point desk: Start at S. Follow EVERY arrow one square, including revisited cells. Record only the endpoint digit.
Read this clue in text

Grid rows: 8, 0, 2, 4 / 1, 3, 5, 7 / 4, 6, 8, 0. Start row 1, column 1. Moves: down, right, right, up, left, down, right, down; one square per move.

6. Final

Find the route from Start to Finish visiting Stop 1–5. Reject branches that cannot finish. Join the badge digits in route order.

Meteor Route Control: Find the route from Start to Finish visiting Stop 1–5. Reject branches that cannot finish. Join the badge digits in route order.
Read this clue in text

Start goes to Stop 1 or Dead end. Stop 1 (Fuel) goes to Stop 2. Stop 2 (Beacon) goes to Stop 3 or Dead end. Stop 3 (Point) goes to Stop 4. Stop 4 (Pilot) goes to Stop 5. Stop 5 (Corridor) goes to Finish. Finish goes to no further stop. Dead end goes to no further stop. Required stops: Stop 1, Stop 2, Stop 3, Stop 4, Stop 5.

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