Party Puzzle Parcel
← All games
Cross-check evidence

Ages 8–10 · Est. 35–50 minutes · 2–6 players

Rain-Path Witnesses

Rain smeared a path sign, and a cancelled walk must be separated from the walk that happened. Work together to trace the waterproof message pouch.

6 clues, gradual hints and a complete paper finish. Choose a reader, a recorder and a checker, then work through the mission together.

See every player clue ↓

Rain-Path Witnesses: Use the walk reports and boot-tag book to follow the completed record. Match printed keys, then report the requested field. A planned or cancelled entry cannot prove a move.

Your mission

Work together to trace the waterproof message pouch.

Welcome to the rainy garden path. Rain smeared a path sign, and a cancelled walk must be separated from the walk that happened. Your team has the original records on the table. First recover five pieces of information, then use the final plan to trace the waterproof message pouch. Keep every result beside its badge so another teammate can check your reasoning.

How your team will think

Join records, check source status and explain why a near match fails.

Keep the badge results beside the candidate sheet. For each candidate, point to the evidence that supports or rejects it; the final choice must pass every printed check.

Set up in one room

  1. Print the six player sheets and two record sheets for each team. Keep answers and hints with the host.
  2. Lay out Walk reports, Travel map (one way), the remaining clue sheets and the final plan. All task records are printed inside the sheets; no extra prop is needed.
  3. After each clue, pass roles one seat clockwise. With two players, combine Reader with Recorder and Checker with Builder. With five or six, add a second checker and a source finder; everyone explains one decision.

Bring to the table

  • One complete player set and record set per team
  • One pencil per child
  • One adult host with the answer and hint pages

Print and sorting checklist · Plan the player roles

Ages and durations are design estimates. Choose the pace and reading support that suit your group.

Look before you print

See all 6 player clues

These are the actual figures and instructions from the player pack. Read the final page’s rule along with the earlier clues.

Clue 1 of 6

Record

Use the walk reports and boot-tag book to follow the completed record. Match printed keys, then report the requested field. A planned or cancelled entry cannot prove a move.

Rain-Path Witnesses: Use the walk reports and boot-tag book to follow the completed record. Match printed keys, then report the requested field. A planned or cancelled entry cannot prove a move.
Read this clue in text

Walk reports item: Hut | tag: WAVE | status: draft item: Oak | tag: PINE | status: checked item: Gate | tag: STAR | status: cancelled Boot-tag book tag: STAR | bay: NORTH tag: PINE | bay: EAST tag: WAVE | bay: WEST tag: STAR | bay: SOUTH Cross-check Match A.tag to B.tag. A.status is not cancelled. A.status is not draft. Report B.bay.

Clue 2 of 6

Path

Trace a legal supply journey from S to F. The map's arrows are one-way roads. Visit every required stop, stay inside the travel budget and use the cheapest complete journey. Report all stop letters.

Rain-Path Witnesses: Trace a legal supply journey from S to F. The map's arrows are one-way roads. Visit every required stop, stay inside the travel budget and use the cheapest complete journey. Report all stop letters.
Read this clue in text

Travel map (one way) S=Pouch desk; A=Open lawn; B=Covered walk; C=Oak hut; F=Message gate S > A: 1 units A > F: 1 units S > B: 3 units B > C: 1 units C > F: 2 units B > F: 2 units CLOSED A > B: 4 units Journey rules Start S; finish F; limit 8 units. Visit B. Use the least total cost. Write every stop in order, with hyphens.

Clue 3 of 6

Habitat

The pouch carrier left a print under a shelter. Match its three described features with the four path reports. Use the print evidence together; a similar sole on its own is not enough.

Rain-Path Witnesses: The pouch carrier left a print under a shelter. Match its three described features with the four path reports. Use the print evidence together; a similar sole on its own is not enough.
Read this clue in text

Boot-print reports RIDGE: sole=bar; mud=dark; heel=wide HUT: sole=dot; mud=dark; heel=wide GATE: sole=bar; mud=pale; heel=narrow OAK: sole=bar; mud=pale; heel=wide BIRCH: sole=dot; mud=pale; heel=wide Required features sole must be bar. mud must not be dark. heel must be wide. Report the one matching card ID.

Clue 4 of 6

Window

The team needs time for both the job and the journey. It cannot start before the earliest time, leave a window unfinished, or arrive after the deadline. Which departure window works? Times are minutes after opening.

Rain-Path Witnesses: The team needs time for both the job and the journey. It cannot start before the earliest time, leave a window unfinished, or arrive after the deadline. Which departure window works? Times are minutes after opening.
Read this clue in text

Departure windows (minutes after opening) EARLY: start 10; window ends 25 MID: start 20; window ends 35 LATE: start 30; window ends 50 Work and travel Earliest start 15; job 7 min. Travel 5 min; arrival deadline 35. Job + travel must both fit inside one window. Report the only possible window ID.

Clue 5 of 6

Signal

Each signal means one different word. Use the training examples to recover the legend. Words marked "any order" may be swapped; compare shared signals across cards. Decode the received message from left to right. The desk uses this message when handling the waterproof message pouch.

Rain-Path Witnesses: Each signal means one different word. Use the training examples to recover the legend. Words marked "any order" may be swapped; compare shared signals across cards. Decode the received message from left to right. The desk uses this message when handling the waterproof message pouch.
Read this clue in text

Unlabelled legend Signals: DOT, BAR, ARC. Words: LEFT, HOLD, RIGHT. Each signal has one word; each word is used once. Training messages DOT+BAR means HOLD+LEFT (any order) BAR+ARC means HOLD+RIGHT (any order) DOT+ARC means LEFT+RIGHT (any order) Received message BAR > ARC Report decoded words in order, with hyphens.

Clue 6 of 6

Final

Use each recorded result in the evidence key to learn one feature. Compare all five features with the location plan. Report the one location ID supported by every source, then explain why a nearby alternative fails.

Rain-Path Witnesses: Use each recorded result in the evidence key to learn one feature. Compare all five features with the location plan. Report the one location ID supported by every source, then explain why a nearby alternative fails.
Read this clue in text

Location plan BAY-H: leaf / south / stone / lower / square BAY-I: leaf / south / wood / upper / round BAY-J: ring / south / stone / upper / square BAY-K: leaf / north / wood / upper / square BAY-L: leaf / north / wood / upper / round BAY-A: ring / south / wood / lower / square BAY-B: leaf / north / stone / upper / round BAY-C: ring / south / stone / lower / round BAY-D: ring / north / wood / upper / round BAY-E: ring / south / stone / lower / square BAY-F: leaf / north / wood / lower / round BAY-G: ring / north / stone / lower / square Column order and evidence key Stamp (Record): NORTH=ring; EAST=leaf Door (Path): S-B-C-F=north; S-A-F=south Surface (Habitat): RIDGE=stone; OAK=wood Level (Window): MID=upper; EARLY=lower Seal (Signal): LEFT-HOLD=square; HOLD-RIGHT=round

Start after: Record, Path, Habitat, Window, Signal

A different kind of mystery next

Keep the habit of sharing evidence and try a new reasoning task.