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Connect a habitat

Ages 8–10 · Est. 35–50 minutes · 2–6 players

Desert Shade Shelter

Shade, dryness and access are separate requirements; a nearly suitable card may fail just one. Work together to design the dune-creature shelter.

6 clues, gradual hints and a complete paper finish. Choose a reader, a recorder and a checker, then work through the mission together.

See every player clue ↓

Desert Shade Shelter: These are fictional field cards for a paper model. Compare all the recorded conditions with the habitat requirements. A card that passes only one rule is not enough. Report the one card that meets every rule.

Your mission

Work together to design the dune-creature shelter.

Welcome to the fictional dune camp. Shade, dryness and access are separate requirements; a nearly suitable card may fail just one. Your team has the original records on the table. First recover five pieces of information, then use the final plan to design the dune-creature shelter. Keep every result beside its badge so another teammate can check your reasoning.

How your team will think

Use fictional field observations, resource needs and food-web relationships.

Use the game’s printed relationship rules. Keep each clue result with its label, then check how the chosen elements fit together on the final sheet.

Set up in one room

  1. Print the six player sheets and two record sheets for each team. Keep answers and hints with the host.
  2. Lay out Dune-shelter field cards, Supply cards, the remaining clue sheets and the final plan. All task records are printed inside the sheets; no extra prop is needed.
  3. After each clue, pass roles one seat clockwise. With two players, combine Reader with Recorder and Checker with Builder. With five or six, add a second checker and a source finder; everyone explains one decision.

Bring to the table

  • One complete player set and record set per team
  • One pencil per child
  • One adult host with the answer and hint pages

Print and sorting checklist · Plan the player roles

Ages and durations are design estimates. Choose the pace and reading support that suit your group.

Look before you print

See all 6 player clues

These are the actual figures and instructions from the player pack. Read the final page’s rule along with the earlier clues.

Clue 1 of 6

Habitat

These are fictional field cards for a paper model. Compare all the recorded conditions with the habitat requirements. A card that passes only one rule is not enough. Report the one card that meets every rule.

Desert Shade Shelter: These are fictional field cards for a paper model. Compare all the recorded conditions with the habitat requirements. A card that passes only one rule is not enough. Report the one card that meets every rule.
Read this clue in text

Dune-shelter field cards ARCH: roof=shade; floor=dry; entry=narrow RIDGE: roof=sun; floor=dry; entry=wide HOLLOW: roof=shade; floor=damp; entry=wide LEDGE: roof=shade; floor=dry; entry=wide Required features roof must be shade. floor must not be damp. entry must be wide. Report the one matching card ID.

Clue 2 of 6

Kit

Pack a kit that supplies all three needs. One card may cover two needs, but its weight is counted once. Choose the lightest complete kit within the carrier limit. Report its card letters alphabetically.

Desert Shade Shelter: Pack a kit that supplies all three needs. One card may cover two needs, but its weight is counted once. Choose the lightest complete kit within the carrier limit. Report its card letters alphabetically.
Read this clue in text

Supply cards A: weight 4; gives shade+floor B: weight 2; gives water C: weight 2; gives shade D: weight 5; gives water+floor E: weight 8; gives shade+water+floor Packing order Capacity 8; must cover shade, water, floor. Use the lightest complete kit. Each card once. Write chosen card IDs alphabetically, with hyphens.

Clue 3 of 6

Window

Put the three survey jobs into the order described by the notes. An immediate handoff leaves no job between those cards. Report the job in the requested position.

Desert Shade Shelter: Put the three survey jobs into the order described by the notes. An immediate handoff leaves no job between those cards. Report the job in the requested position.
Read this clue in text

Event cards R: Read shade card S: Sketch shelter M: Mark shade edge Witness notes R is immediately before M. M is before S. Report the event ID in position 2.

Clue 4 of 6

Record

The same shelter tag appears on a completed survey and a planned visit. Use status first, then join the visit period to the condition record. Report the condition of the completed survey.

Desert Shade Shelter: The same shelter tag appears on a completed survey and a planned visit. Use status first, then join the visit period to the condition record. Report the condition of the completed survey.
Read this clue in text

Dune survey visits tag: K | period: DAWN | status: checked tag: K | period: NOON | status: draft tag: L | period: DAWN | status: cancelled Tagged shelter cards tag: K | roof: ARCH tag: L | roof: FLAT Survey periods period: NOON | condition: HOT period: DAWN | condition: COOL Cross-check Match A.tag to B.tag. Match A.period to C.period. A.status is not cancelled. A.status is not draft. Report C.condition.

Clue 5 of 6

Food

Use only the fictional food-web rules printed here. Start with the food available now. A creature becomes available when its food rule is met. Find which named visitor can live here; a loop cannot create its own first food.

Desert Shade Shelter: Use only the fictional food-web rules printed here. Start with the food available now. A creature becomes available when its food rule is met. Find which named visitor can live here; a loop cannot create its own first food.
Read this clue in text

Dune-model food web NIB needs SEED GLIM needs NIB OR BERRY PEEP needs NIB AND LEAF LOOP needs TWIN TWIN needs LOOP Starting conditions Available now: SEED. A result becomes available when its needs are met. Which of GLIM, PEEP, LOOP becomes available?

Clue 6 of 6

Final

Recover one requirement for each habitat layer from its named result. Choose a matching roof, floor, water source, food and entry. Write the five part IDs in the printed layer order, then point to the evidence supporting each choice.

Desert Shade Shelter: Recover one requirement for each habitat layer from its named result. Choose a matching roof, floor, water source, food and entry. Write the five part IDs in the printed layer order, then point to the evidence supporting each choice.
Read this clue in text

Habitat construction key Roof (Habitat): ARCH=shade; LEDGE=sun Floor (Kit): A-B=dry; A-B-C=damp Water (Window): R=still; M=flow Food (Record): COOL=leaf; HOT=seed Entry (Food): PEEP=wide; GLIM=narrow Parts (one per layer, top to bottom) Roof: R2=sun; R1=shade Floor: F1=dry; F2=damp Water: W2=flow; W1=still Food: D1=leaf; D2=seed Entry: E2=narrow; E1=wide Build rule Choose each part meeting its recovered requirement. Report five part IDs top to bottom, with hyphens.

Start after: Habitat, Kit, Window, Record, Food

A different kind of mystery next

Keep the habit of sharing evidence and try a new reasoning task.