← Printables & setup Host materials · includes answers
Host Friendly Dragon Delivery Earlier edition · 1.1.0 Use this edition with the same version of your printed clues. Its saved progress is separate from the current game.
Download matching edition 1.1.0 These ready-made files match the clues on this page. Host and full bundles include answers.
A dragon courier needs a checked delivery plan. Three gates have different keepers, a winding route has one open exit, and the flight steps are out of order. Collect five named badge digits and use the final sheet. Every clue is on the table; ask the host for one hint at a time.
Before you start Print one player pack and two record sheets per team. Keep the host answers and all three hint levels with the adult. Keep every clue as a full sheet at one table. Put the final sheet face down until all five results are recorded. Nothing needs cutting, folding or hiding. Give each child a pencil. Choose a reader, recorder and checker, and swap jobs after each clue. Use one team for 2–4 children or two teams for 5–6.
Rotate player roles · Choose a useful hint · Manage two teams
TeamTeam 1 Team 2 Clue check & hints 1. Keeper Mark this clue completeHint 1 No item can belong to two people. Cross out each forbidden pairing.
Hint 2 Pip cannot have two items, so Pip must have Scroll.
Hint 3 Cross Scroll off for the other two people. Apply the last NOT rule, then find Ember's item.
Reveal host answer 0
Ember has Box; Pip has Scroll; Fern has Bag. Ember's item gives 0.
2. Gate Mark this clue completeHint 1 Begin at S and trace only white cells.
Hint 2 The first move from S is right. Follow only edge-connected white cells; a corner touch cannot cross a wall.
Hint 3 The connected corridor reaches row 5, column 5. Copy the exit label printed there.
Reveal host answer 1
The open corridor from S reaches row 5 column 5, exit 1; the other labelled exits are separated by walls.
3. Flight Mark this clue completeHint 1 The printed cards are deliberately out of order.
Hint 2 Read address must come first. Work out which action comes directly after it.
Hint 3 The first two actions are Read address, then Pack gift. Finish the chain and read position 2.
Reveal host answer 6
The only order is Read address > Pack gift > Check gate > Deliver gift. Position 2 carries 6.
4. Load Mark this clue completeHint 1 Loose units are not parcels. Every parcel has equal weight.
Hint 2 Remove 4 loose units from 18. That leaves 14 for the equal parcels.
Hint 3 Share 14 equally among 2 parcels. Substitute one parcel's weight into the second rule.
Reveal host answer 7
Remove 4 from 18; share 14 among 2 parcels to get 7. Check 2 x 7 + 3 = 17.
5. Code Mark this clue completeHint 1 Use the letter under each named shape.
Hint 2 The first two shapes give W then I. Decode the remaining shapes the same way.
Hint 3 Write WI first, then one letter per remaining shape. Choose the table row matching the whole message.
Reveal host answer 1
The decoded word is WING; its row gives 1.
6. Final Mark this clue completeNeeds: Keeper, Gate, Flight, Load, Code
Hint 1 Keep all five named badge results beside this sheet.
Hint 2 At Start, choose Stop 1. Dead end has no path to Finish.
Hint 3 Follow Stop 1, 2, 3, 4, 5 to Finish. Copy the badge digit beside each stop in that order.
Reveal host answer 61071
Start > Stop 1 > Stop 2 > Stop 3 > Stop 4 > Stop 5 > Finish; Flight > Code > Keeper > Load > Gate
Suggested timeline 3 minutes: Read the story, show the badge record and choose roles. 6 minutes: Solve Keeper. Offer one hint level at a time if wanted. 4 minutes: Solve Gate. Offer one hint level at a time if wanted. 5 minutes: Solve Flight. Offer one hint level at a time if wanted. 5 minutes: Solve Load. Offer one hint level at a time if wanted. 4 minutes: Solve Code. Offer one hint level at a time if wanted. 5 minutes: Use the five results on the final sheet. 2 minutes: Read the ending and thank each teammate. Pause whenever the group needs a break. This is a planning estimate.
Record paper game complete
Finish with a short group review