Choose the Smallest Helpful Hint
Find the point where the group is stuck, then reveal one useful step at a time.
What you’ll have: A short host script for a stalled clue, an incorrect answer or a frustrated group.
Ask what is stuck
Before opening a hint, ask “What are we trying to find?” and “Show me the last step you are sure about.” A child who cannot state the goal needs the prompt read aloud; a child with a clear plan may only need time to check it.
- Cannot explain the goal: read the prompt and identify the answer space
- Unsure where to begin: offer hint 1
- Started but blocked by a rule: offer the next hint
- Has an answer that fails: ask for the supporting steps before escalating
- Frustrated or tired: pause, change roles or take a break
Use the three levels in order
Say “Would you like one small hint?” Read only level 1 from the current clue’s host card. Let the children try the suggested action. Open level 2 or 3 when the group asks for more help or remains stuck after that attempt. Later levels can reveal substantial progress, so keep the rest of the hint sheet with the host.
Respond to an incorrect answer
Say “Let’s check the step we are least sure about.” For a signal, compare source and decoded characters in order. For a route, trace from the stated start and check each condition. For a candidate sheet, revisit the first evidence field that does not match. Use the game’s own hint if you cannot identify a useful next check.
Make help part of the activity
There is no hint penalty. Record which hint helped only if you want to reflect on the game afterwards. If the adult finally supplies a result, write it on the correct badge record and let the children explain how that result will be used next. The group can still finish the story together.
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