Welcome to the lantern theatre. Stage cards contain both immediate handoffs and longer before-and-after relationships. Your team has the original records on the table. First recover five pieces of information, then use the final plan to reconstruct the lantern rehearsal. Keep every result beside its badge so another teammate can check your reasoning.
Read the event letters and all three witness notes.
Hint 2
Join immediately-before pairs as a block; other before notes set the direction between blocks.
Hint 3
Try the remaining positions, then check every note against your full order before reading the requested position.
Reveal host answer
A
The before relationships connect all four events. Place linked cards, check any immediate handoff and then read the specified position. Result: A.
2. Window
Hint 1
Look at earliest start, each window end and the arrival deadline.
Hint 2
The journey uses time as well as the job; add both to the start of each window.
Hint 3
Check all three conditions for each window. A slot can be long enough yet start too early or arrive too late.
Reveal host answer
STAGE-B
Add job time and travel time to each printed start. Compare the sum with both that window's end and the deadline, then reject early starts. Result: STAGE-B.
3. Signal
Hint 1
Look at the training cards that share one signal.
Hint 2
In an unordered pair, a word cannot be assigned by its left/right position. Use the overlap with another pair.
Hint 3
Give each signal a different word, check every training example and only then decode the received message in its printed order.
Reveal host answer
WAIT-TURN
A consistent one-to-one mapping satisfies every training example. Use the complete mapping to read the two-signal message in order. Result: WAIT-TURN.
4. Record
Hint 1
Start with the status field in Cue sheets.
Hint 2
The tag links an item to a bay; rows in separate records need not line up.
Hint 3
Keep only entries meeting every status test. Follow each printed join to the report field; do not guess from row position.
Reveal host answer
KITE
Check source status first, then join the matching tag and bay. The useful information comes from separate records, not their printed row order. Result: KITE.
5. Kit
Hint 1
Read each supply card and the three required needs.
Hint 2
A light card alone may leave a need uncovered; a shared supply counts for both needs.
Hint 3
Compare complete combinations, adding each chosen card weight once. Reject any combination over the limit before choosing the lightest.
Reveal host answer
C-D
Compare coverage before weight. Only complete kits qualify; minimize their combined weight and report the selected cards in alphabetical order. Result: C-D.
6. Final
Needs: Order, Window, Signal, Record, Kit
Hint 1
Keep the five named results beside the final plan and find the key for each badge.
Hint 2
Each badge controls a different fact, road leg, order note, pulse or habitat layer. Use the matching key exactly once.
Hint 3
Check the completed product against all five recovered facts. If two answers remain, locate the fact that distinguishes them rather than guessing.
Reveal host answer
B-D-A-F-C-E
The five recovered order notes link all six events. Arrange them into one continuous order. Removing any link leaves two neighboring sections without a known order. Checked result: B-D-A-F-C-E.
Suggested timeline
3 minutes: Read the opening. Show the evidence record and choose starting roles.
5 minutes: Solve Order. Offer one hint at a time and rotate roles after checking.
5 minutes: Solve Window. Offer one hint at a time and rotate roles after checking.
5 minutes: Solve Signal. Offer one hint at a time and rotate roles after checking.
5 minutes: Solve Record. Offer one hint at a time and rotate roles after checking.
5 minutes: Solve Kit. Offer one hint at a time and rotate roles after checking.
7 minutes: Build the six-event run sheet using all five results.
3 minutes: Read the ending. Ask each teammate to explain one rejected alternative.
Pause whenever the group needs a break. This is a planning estimate.